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Guide to Earning MapleStory Mesos |
5th May 2008, 09:37 |
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Introduction
Welcome to Anonymous's Guide to Money Making in MapleStory! This guide is not called Anonymous's Guide for nothing - even though MapleWiki's staff probably know who created this page, I will not say who I am, who my MapleWiki username is, who my MapleStory characters are, and so on. That cleared up, I'll get straight to the point. Mesos. Everyone who plays MapleStory, and probably everyone who is reading this guide, knows what Mesos are. Mesos = Money in MapleStory. And as nearly everyone (particularly the newbies) knows, millions of Mesos are not easy to make within a month. In fact, even with this guide, you still probably won't get to making millions a month. So how do you get that fantastic piece of equipment on sale for 4,455,555 Mesos at the Free Market before it sells out? Well, this guide won't guarantee that you get that item (in fact, there's probably a cheaper copy of the same item in another store), but it will help you make some Mesos to spend so that you can spend them on that item when you see it. Now, you probably want to see how you can do that, so...
Beware of Scams
This is not a method to make mesos, but the first, basic rule you should be aware of when dealing with your money. In a phrase, this rule will help you keep your mesos safe. In fact, you most probably already know this rule. If you don't, read Scams. The name is self-explanatory.
Scams can happen with pretty much anything you own. You could be scammed out of your money, your equipment, your fame, anything, everything. Even your account, if you're unlucky. Scams don't just take place in MapleStory, though that's what we're focusing on. No, I'm not talking about real-life scams, but MapleStory scams on the internet - like the famous Meso Generator. Anybody fooled by that could lose your account. In fact, they probably would - unless the scammer thinks that your account is useless because you only have low-levelled characters. Back onto scams taking place in the actual game itself, they can happen quite often. Never drop your guard to these scams. If you do, you're taking the quick road to losing all your belongings. Because there is no actual way to detect a scam before it happens. Unless it's like that case where someone thought I was a stupid and tried to scam my items out of me in a trade ("i teach you a trick to duplicate ur items" "drop all ur rare stuff on the trade").
These scams are easily detected by people forewarned against them. Most often, this type of "Cheat Trick" scams happen with newbies, because new players are often ignorant (however this type of scam also betrays their own stupidity; new players rarely have any equipment worth scamming).
If you have a high-levelled character and are reading this, you probably already know about this kind of scam. There are other types of scams, but I won't list them on this page. Just bear in mind that if the scammer actually is smart, there is little you can do to avoid scams short of not trading at all. Of course, if you discover you've been scammed, you can always try reporting him to a Gamemaster. The trouble is that the scammer often flees to other channel after completing their scam. Sometimes you will successfully report them before they escape, but such cases are rare. Scams most often happen when dealing with Fame.
Always Check The Market
This is the second rule you should follow to help you save money when buying or selling. This rule is fairly simple as well. When purchasing items from the free market and you see something that you like, DON'T buy it on the spot. Check through the other shops in the market and see if they have the same thing for a cheaper price. Once, a found a stall selling the same item as the shop next to it nearly five times cheaper. And you shouldn't just go to the stalls in the same map. Search every stall in the entire market. You should still find another of the item you saw. If it is more expensive, then you know either that what you saw before was a good deal or that this is person was just an idiot by selling the item so cheaply. If you didn't find anything else at all like it, then you can consider buying it.
Generally, it is better to buy items by going to Channel 1 Free Market and speaking to the jostling crowd than going into the stalls. This is because stalls generally sell items at a higher price, and there is no way you can bargain down the price when buying in stalls. When you can, you should always make offers to bring the price down. Even if it is only by 10,000 mesos. 10,000 Mesos is alot to the lower-levelled (levels 1-20) characters, and by saving 10,000 mesos every transaction, it will eventually stack up and you'll find yourself with a lot more mesos than if you'd not bargained down the price.
Keep A Space In Your Inventory
Again, this rule is self explanatory. If you're fighting a monster, and a drops a rare item after it dies, you'll want it. Whether to sell or use for your own purposes, you'll want it. But it won't be yours until it is in your inventory. And it can't be in your inventory unless there is a space for it. Even in the case of Etc. items. There isn't much space in your inventory, and there are plenty of Etc items begging for a space, so you should always keep a free space in there for the odd ore or other item you find. If this a weapon or armour, it is even more vital. Equips DO NOT stack, and so you need free space for all new pieces of equipments.
An especially frustrating scenario is when you are trying to free a space in your inventory, and someone else comes along. By the time a space is free, the ten-second limit is up and the other player has walked away with your item.
This often happens in crowded areas, but even in non-crowded spots, you should be careful. Someone may still chance on you. By now, you're probably tired from reading rules that don't actually help you make any money, but don't worry. Here they are.
Making Mesos
Below are small tips and tricks to help you earn, or save more Mesos. Do not look down on them, even if the method seems to give you few mesos, things add up, and you'll soon realize you have more mesos than most others.
Monsters
Of all the methods there are to help you make mesos, this is the simplest. The simplest, the easiest, the most obvious. You have probably already killed a monster and picked up it's drops. This is what this method uses - monsters. Monsters, you and a weapon. This is very easy to do. Equip the weapon, walk up to the monster, press the button you assigned to "attack". Keep pressing until the monster is dead. Well, maybe not quite as simple as that if you don't want to get hurt or you want to use skills, but that's the basis. Just kill monsters for money.
The best side effect of using this method is that you earn EXP in the process, too. Of course, some may be bored by this, as it is repetitive work, and in the case of the Bowman and Thief, may be less productive in the way of money due to the cost of training.
However, Monsters sometimes also drop equipments which can be sold off at the Free Market or to individual players, although it is a rare occurance. If you wish to gain many mesos by using this method, train on monsters that drop valuable items. For example, some train on Red Drakes so you can sell Steelies that you might get. Just remember that you will need to factor in the cost of training, so pick your monsters wisely! That just about covers this entire strategy. Onto the next one:
Faming
Fame. Most will find that this is very popular with high-levelled characters who wish to be at the top of the Fame rankings on the MapleStory website. Some want fame so much that they will even go as far as to buy it. And that is where this method comes in. Fame can be bought, and it can also be sold. Usually, people buy fame for around 100,000 Mesos. Sometimes, they will go so far as to buy it for 1,000,000 Mesos.
But the rules of selling fame are a little different from buying fame. When selling, you want customers. And not many customers can pay 100,000 Mesos for fame they weren't even thinking of getting before you said you were selling it. So lower the price. But not so low as, say, 1000. A good price to set the fame at is 10,000 Mesos (depending on world that you are playing in).
This method does comes with downsides. You will have to be on the look out for scammers. There is no safe way to trade fame between characters, or to trade fame with mesos. Thus when selling/buying fame there has to be trust between both parties, because after recieving the fame/mesos the other character can simply logoff and run away with the fame/mesos. You may only sell fame once a day, so the income you generate from this method is, in a sense, capped.
Trading
The Free Market is a great place to make money in. What I said earlier about checking the Free Market applies double here. What you have to do is find the cheapest rare item or equipment you can afford and buy it. Then sell it to another person for a higher amount. If you do it right, you can get double the amount you paid for, or sometimes even more. Don't try selling it back on the Free Market. With so many people there, it's unlikely anyone will notice you. Even in one of the areas, there will be enough stalls to prevent people from seeing you. Go outside or change channels. With some luck, and enough advertising, you'll get a customer to buy what you've got. The best items to try this with is equipments, since nobody can know where you got it (and trace it back to the free market, where there still might be multiple copies of that cheap equip).
While new players generally do not have alot of money, some still come with a reasonable amount and it is idea to sell them rare items, as there is a good chance they will not know the item's average worth.
Patience and time are required to gain significant mesos. Do not give up. Even if the price seems low enough, always look for people selling it cheaper. Visiting forums will give you a good gauge on the value of an item, as well as the Basil Market website. Buy low sell high is the key to success here.
Events
Try taking advantage of events to gain money. Event items are special, and after that event is over, can go for huge amounts. For example, during the 2006 Valentine's Day event, monsters were programmed to drop Valentine's Roses. While the Yellow Rose was extremely cheap during that time (average price was 1000 Mesos), being the weakest rose, at Christmas, the price would go up. On a another note, during that event, monsters were also programmed to drop Wish Tickets and Red Envelopes. Red Envelopes could be cashed in at a special NPC called "Mr. Moneybags" for a minimum of 1000 Mesos and a maximum of 10,000,000 Mesos. Wish Tickets could also be sold to other players for around 2.5K each during that time, as they could be similarly cashed in at Amoria to Mr. Sandman for various items and equipments.
MapleStory Anniversary events are also to be taken advantage of, as Maple Equips are worth hundreds of thousands of mesos on the Free Market, even if merely Maple Flags. So never underestimate the worth of event items. The simple reason is this: supply stops, demand remains the same, therefore price rises.
Different Classes, Different Strategies
This section lists tips that are specific to different classes.
Beginner
Beginners - well, there aren't any really easy ways to do this, unless you are training to be a Warrior - You will be able to kill Orange Mushrooms with ease around lvl 8-10, which you can find on Maple Island, where you probably are. If you are on Victoria Island, and are still a Beginner, then advance to your class as fast as possible so you can take advantage of some of the other strategies. If you are planning to be Perma-Beginner, try the methods up top.
Warrior
Swordsman (1st job) You deal great damage, so take advantage of it, and kill Orange Mushrooms while others are stuck to Slimes. They will give you more mesos than killing Slimes. In fact, if you have a good enough Swordsman, you can even try slaughtering the monsters around Perion. It's quite possible, with a good enough weapon and well-built character. Though Dark and Dark Axe Stumps are a big step up from Orange Mushrooms and Slimes, it is still possible to kill them with a good level 10+ Swordsman. The monsters around Perion give around 30-50 Mesos and enough experience to boost you into the level 20s.
And when you're at levels 20-25, kill Blue Mushroom and Horny Mushrooms. You should be able to get more mesos than other monsters and you can selling the Blue Mushroom Caps to other players who are doing the quest "Pia and the Blue Mushroom". A suggested selling price is around 100 mesos each, to make a good profit.
There are other ways to get money as a Swordman. Try to max out Slash Blast early, so you can hit more than 1 enemy at once. This allows you to gain mesos more quicky, if you jump into a group of enemies and SB them to death. Also try to kill something that drops equips that you can use, to avoid having to spend money of buying them. Note that Slash Blast takes HP to use, so you should prepare to pay for the cost of healing items or you should put some points into the Warrior's basic healing skills if you want to avoid paying.
Magician
Although there's not too much you can do at the lower levels, at lvl 20-30 you should be the strongest class of all, oweing to your ranged magical attacks (many monsters don't have high Magic Defence) and able to slaughter enemies others wouldn't be able until they're at level 30+. This can be taken advantage of by allowing you to kill the more powerful enemies and claim their plentiful mesos, which should be more than the weaker creatures most other classes are confined to should drop. Also, like with the Warrior, try to kill something that drops equips that you can use, to spare you having to spend the mesos to buy them, though, like all the other classes, if you DO chance upon a rare equip you can't use, you can sell it off for a profit to those who can.
Bowman
With this class, it is somewhat more difficult to make mesos than others. This is because Bowmen don't have overly high strength, don't have skills monsters are weak against, and can't become temporarily immortal, like Thieves. What's more, Bowmen actually consume mesos by needing to spend money for arrows, unless you were lucky and found a Stiff Feather and some Tree Branches or Firewood to take to Vicious to make some arrows with. The one thing they are good at is ranged attacking, however, so that is what you can take advantage of. Find a map you can snipe high levelled enemies at. The map north of Henesys has snipable Blue Mushrooms, and they give good money as well as exp. If you were lucky like me, you may even find they drop a few equips (around level 20 equips) to sell to higher-levelled players.
The Henesys Hunting Grounds on Channel 1 are an excellent place to earn some lazy money. There are plenty of high-levelled grinders there who just kill the monsters and leave the drops (some of the higher-levelled people even leave the ores). While lower-levelled players occasionally pick up dropped equipment, the mesos are the one thing usually left on the ground. You can just speed through and collect up the mesos left behind by players. Just be careful of Item Vacuum Hackers.
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User Generated MMOs… When? |
25th April 2008, 08:54 |
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There is a lot to be said for user generated content these days. It has basically become the king of the internet, actually. People generally like to create their own stuff, and see their ideas come to life (as long as it’s not too hard to achieve). So why are MMOs still so reluctant to give us the same freedom that websites like MySpace or Facebook have, or games like Unreal Tournament and Oblivion allow?
One of the main ideas behind the MMORPG is to have a persistent world. A world where players can interact with other players and the world will generally react back to them as well, typically through quest lines. For example, if you kill x boss you will then restore y king back to power, or some such nonsense like that. The world will progress through you. An interesting concept, but one not without its own flaws. One of the flaws being that this does not allow for any sort of user generated content. My character can complete quests on behalf of NPCs, however he can’t make his own quest. He can live through the pre-set storyline, but he can’t forge his own story. An interesting problem…
Of course, that’s not to say nobody has tried. Today you can log onto Second Life and proceed to make all sorts of things (as illustrated by the castle above). However, Second Life also doesn’t really have a story line. You can make things but they really have no affect on the world because Second Life isn’t really a world, not in the same sense that WoW is. Another example is the Saga of Ryzom, while it doesn’t exist anymore, the game once provided a content update that allowed for users to create their own stories and scenarios. Unfortunately, I never took the time to test it out, but it is definitely something that sounded interesting.
MMORPGs are much like the internet was 10 years ago. The provide a function, and are generally liked by a good deal of people. However, they aren’t mainstream yet. The World of Warcraft is a huge game, but it could be bigger. As people slowly move toward more and more user generated content websites they are going to start looking for that same functionality within other parts of their lives, including MMORPGs. While it may sound like a challenge now, it’s gotta happen eventually. Nothing escapes consumer apathy. If you give people the tools to make their own toys, you’ll be much more popular because of it.
Bring on the user-generated MMORPGs.
The article is from http://www.mmocrunch.com
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How MMOs are Killing the Single Player RPG |
25th April 2008, 08:49 |
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Single player RPGs are few and far in between these days. Even those RPGs that do come out, most now have online game play, which it seems is where gamers want to be. So what’s an RPG do? Unfortunately there isn’t much that can be done. The online revolution is in full swing and has been for some time. Gamers not only want an immersive storyline, but they want to be able to interact with real people while playing and single player RPGs just can’t deliver.
Since Microsoft launched Xbox Live on its console, casual non PC gamers have had the opportunity for the first time to game online with friends and more importantly strangers. With its success Sony has followed with online play and even Nintendo is joining in.
Not only does it seem that gamers want real interaction, but there really isn’t much incentive for studios to make a single player RPG. RPG’s are massive undertakings to create, requiring years of work by huge teams, unlike FPS where you can just pump out a sequel ever year. No, RPGs need characters with voices, thousands of quests, a crafting system, training systems, as well has dozens of cities and towns that all must seem to be alive. With all the work to create an RPG, why NOT make it a MMORPG, where you can generate a stream of revenue for years to come? There are still some very succesful single player RPGs out there, but I wonder how long will it be before they too cross over to become MMORPGs.
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World of Warcraft’s Druid Class is Broken |
25th April 2008, 08:39 |
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There I said it… It had to be said and now I’ve gone and done it. No matter how many times Blizzard tries to adjust, tweak, alter, or change the druid class it will always be broken. Why? Because the fundamental principles on which the class is based are broken as well. In an MMORPG you simply can’t have a un-hybrid class such as the druid.
Before all you druid fanatics jump down my throat, allow me to say this: I played as a druid for nearly the entirety of my WoW career. I leveled him all the way to 70 (my one and only character above level 20) before I was done with the game for good (Naturehooves whoo!). I am not a hater of the class, but rather a critic of the way the class was mis-managed during the early stages of the development of the game.
There are many successful druids out there. By saying the class is broken I am not implying that it is also unplayable. However, that said the class also can’t ever be fully realized in the structure that Blizzard created for it. Created upon the theory that you can play as either a rogue, warrior, healer, or mage depending on what talent tree you decide to sink your points into, the druid arguably became one of the weakest classes in the game very early on in the development. While Blizzard decided to give the druid a bunch of “off-abilities” to make it mime a certain class they could never fully allow the class to become as powerful as any of those same classes. As such, druids are usually relegated to being an off-tank, off-healer, or off-dps.
Of course, this all sounds fine to an average MMO gamer. Sure it sucks that the druid won’t ever be as powerful as one of the mimed classes but it makes up for it in the fact that it can technically play as any of the mimed classes through its various shape shifting forms. This is what most players would logically think… they are wrong.
The druid is not a hybrid class, but rather, a class that can assume the role of whatever the person/party needs for the time. This all largely depends on two things: gear, and talents. Without the right combination of each you aren’t going to do a very good job at whatever class you decide to mime. Hell, even with the best equipment and perfect talent spec you’ll only be as good as an average person of the mimed classes. Of course, if you gear/talent up for one specific off-class you are also completely and totally gimping yourself for all of the others. Afterall, bear druids do not make good moonkins…
I haven’t played the game in a while. In fact it’s been many a month since I have wandered the green pastures outside of ThunderBluff. Having said this I do not know exactly how the druid class plays anymore. I keep up with the updates and haven’t noticed any spectacular alterations that would change this fundamental flaw, but maybe there is something you only notice when you are actually playing the game. In anycase, I stand by what I said: World of Warcraft’s druid class is broken.
Oh… please, for the love of god, no “learn2play” type of comments. I was probably one of the most successful druids on my server and when I played the game I knew the class better than the back of my own hand.
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Of MMOs and Girlfriends |
25th April 2008, 08:26 |
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There are two major pulling factors in my life right now (outside of work): my girlfriend and videogames. I may just be a sucker for pretty eyes, but when it comes down to it my girlfriend always comes first. If she wants to watch a movie and I want to play a game we will watch a movie. Call me a romantic if you must, but I would rather spend more time with her than a videogame. Come to think of it that is probably why she puts up with my gaming so much. She knows that she comes first and that it works out.
Unfortunately, not all couples are like my girlfriend and I. Many relationships have broken apart because of videogames, namely MMORPGs. Of course, it’s not always as simple as “put your girlfriend first.” Some people just don’t like videogames and if you are in a relationship with that type of person then you are definitely going to have an uphill battle in managing the two of them. It just so happens that my girlfriend is also a gamer, she just didn’t realize it until we met.
Believe it or not, a lot of girls do enjoy gaming. Some more than others, obviously (not everybody is going to take to videogames, guys included), but, in general, most people can find some sort of enjoyment out of them. When my girlfriend and I first started dating she only liked playing word games and Tetris. Now, however, we play all sorts of games together, including Pirates of the Burning Sea. Hell, she is even a higher rank than me! The trick was playing the games with her and making it a cooperative effort. Games are typically more fun with your friends and the same holds true with your girlfriend.
Bottomline, if you really like your MMOs then your chances of having a stable relationship are probably going to depend on your girlfriend’s willingness to accept, and maybe even participate in them. I’m not advocating putting your games before your girlfriend, but I also won’t advocate you giving up your favorite hobby for a girl either. Like most things in a relationship, compromise is the key to success. Even in videogames…
Oh and wear deodorant.
P.S. The girl photo’d is not my girlfriend.
The article is from http://www.mmocrunch.com
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4 MMORPGs That Should Have Been Great |
23rd April 2008, 11:09 |
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Starwars Galaxies
Probably the biggest disappointment in MMORPG history. The Starwars universe just screams MMORPG, how can you possible mess up a game like this. Well we all got the answer when the game was released on June 20, 2003. No Jedis, no space combat and boring quests. Seriously, are you sure this is based on Starwars? It would be 7 MONTHS before the first player unlocked the Jedi class and another 9 months for the first expansion, Jump to Lightspeed, allowed players to finally jump into the pilots seat of an X-wing or TIE fighter. Future changes to the combat system and a reduction of playable professions would completely lay waste to what was so far a decent game. However there is no arguing that even it you consider Starwars Galaxies a good game, it should no doubt have been one of the best MMORPG of all time.
Matrix Online
What can I say about the Matrix Online, another franchise that should feel right at home being a MMORPG. However when The Matrix Online launched it seems Agent Smith was wreaking havoc because the game was extremely buggy. Reports of crashes, random disconnects, being stuck in walls and falling through the world are just a few. Aside from the bugs the missions were painfully repetitive. Go here, find something or someone, perhaps kill them, come back. Rinse and repeat. To make things worse all the buildings looked similar and were very boring to explore. However the biggest disappoint was that you don’t actually fight the machines or agents. Seriously that’s like Starwars with no Jedis, oh wait.
Planetside
This is one game that definitely did not reach its full potential. Hundreds of players in a FPS fragging each other for territory with a crap load of weapons and vehicles to choose from, whats not to like. Unfortunately this game wouldn’t be on this list if there wasn’t anything wrong with it. Planetside’s problem was that the terrain was boring, all the bases looked the same and no one ever won. It was just a three way tug-o-war battle that would rage on forever. Future expansions added new mech vehicles that altered the games balance and not in a good way. Planetside unfortunately never recovered and is a dying game. Perhaps the upcoming Huxley or Earthrise can fulfil all our MMOFPS desires.
Dungeons & Dragons Online
For many D&D fans, this was the MMORPG they were waiting for, too bad for them it was just an average game. D&D Online concentrated on group play, the problem with that is many players that were looking to solo couldn’t and unless you were in a large guild or had a lot of online friends you would spend almost as much time looking for groups as you would playing. Lack of content and repeating quests is also a major issue. It doesn’t matter how good the dungeons look, after a dozen times your going to get bored. Speaking about dungeons I think they should have called the game Dungeons & More Dungeons Online.
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CCP Responds to Source Code Leak |
23rd April 2008, 09:42 |
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While Eve Online developer CCP has not responded to our request for comment, Games Industry.biz does have a comment from them. Their current conundrem is the leaking of source code that found its way to the torrents across the net.
Developer CCP has moved to reassure consumers that the leak of the source code for EVE Online will not jeopardise security for the games subscribers.
The source code has appeared on a number of torrent tracking websites this week, but CCP says that neither players, the game or the developer itself faces any risks.
"CCP is aware that an individual claims to have access to the source code of the EVE client. This access is not a security risk to CCP in any way," stated the developer.
"Access to the source code for the EVE client exposes no security vulnerabilities, has no privacy protection issues, and poses no threat to our customers' billing information.
"The server-side interface used by the client is carefully protected to ensure that no abusive or unwanted information is transmitted to, or from the internal EVE server systems. Nothing the EVE client can do can affect the game state, no advantage can be gained by manipulating the EVE client, no advantageous or disadvantageous information can be transmitted to other EVE users by altering the EVE client," added the company.
Although the company has acknowledged the theft of the game source code, it would not disclose any information on how the code had been accessed.
"CCP does not confirm or deny, nor make any comment, regarding issues of internal security, and will not be doing so in this case," it said.
While it's not clear how the leak occured, CCP has always taken strong (sometimes crazily so) actions and responses to threats to their game.
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Rumors of EVE Client Leak Wreaking Havoc! |
23rd April 2008, 09:35 |
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Rumors regarding EVE's client source code that's being distributed across the internet are flying today! Reports originated from blog Dream Not of Today, and include a supposed chat transcript.
In a more believable response, it appears that CCP has not taken kindly to EVE players who have posted about it on the official forums, and some believe that now that the secret is supposedly out, CCP is seeding the download themselves, and actively banning any IP that is found requesting the files, from their game.
The only communication line open from our end to CCP was email, so of course, they haven't had a chance to respond yet. As soon as, and if, they do - we'll update you on the situation!
As this situation is even now unfolding, it's hard to sort rumor from truth. Let's hope that CCP has the time and chance to deal with this on their end, before damage to the game is done. |
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