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EA Brings Family Board Game Favorites to the Wii and PlayStation 2 with Hasbro Family Game Night 20th May 2008, 04:56
Host video game parties with Battleship, Yahtzee, Boggle, Connect Four, and Sorry! from the comfort of your living room.
Join your host Mr. Potato Head for fun and games with family and friends like never before. From the Casual Entertainment Label of Electronic Arts Inc. (NASDAQ: ERTS) comes the fun-filled video game Hasbro Family Game Night, launching fall 2008 on Wii and the PlayStation 2 computer entertainment system. Featuring six games including: Battleship, Yahtzee, Boggle, Connect Four, Sorry! and the all new, Sorry! Sliders, Hasbro Family Game Night is sure to become a valuable family favorite.

With the Hasbro Family Game Night digital experience, families can enjoy familiar classic Hasbro board games or throw in a fun spin with new versions like Connect Four Power Chips, Boggle Portal Cubes, Reverse Yahtzee and Battleship Barrage - which add fresh dimensions and challenges to these legendary favorites. Play with up to four people in Yahtzee, Boggle, Sorry! and Sorry! Sliders or up to two players in Connect Four and Battleship.

Players can deck out their very own distinctive digital game room in Hasbro Family Game Night by choosing a setting and adding earned trophies, cool furniture and decorations all themed to their favorite games. Not only can players customize where they play, but also how they play. Hasbro Family Game Night features a party mode that gives players the option to build a custom party game by choosing their desired game(s), number of players and setting a time limit. Party mode mini-game challenges include Match the Pattern, Shake for Words and Bomb Run.

"We're giving families a new way to bond and play together," said Chip Lange, Vice President and General Manager of EA's Casual Entertainment Label. "Hasbro Family Game Night offers parents and their children a digital party experience full of classic brands they know and love. Between original and new rule settings, an easy-to-play party mode and a customizable game room feature, the variety and choice promise hours of fun family play."

"Hasbro Family Game Night is designed to bring family and friends of all ages together in the digital living room for an evening of 'anything goes' fun," said Mark Blecher, General Manager of Digital Media and Gaming at Hasbro. "Hasbro has been providing families with the best in game play for decades, and now they can enjoy some of our most beloved brands with an all-new digital twist."

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS, EA, EA SPORTS Freestyle and POGO. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com.

About Hasbro

Hasbro (NYSE:HAS) is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world.

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Fifth Week at Top for Mario Kart in Japan 20th May 2008, 04:52
No stopping Nintendo's cart racer.
The latest NPD sales numbers put Mario Kart Wii a distant second to the Xbox 360 version of Grand Theft Auto IV. In Japan, however, it's a different story as the Wii title has remained fixed at the top of the software charts for five weeks in a row.

Retail tracker Media Create reports today Mario Kart Wii sold another 106,780 units over the week of May 5 to May 11. The game was originally released on April 10 and has claimed the top spot every week since.

Mario Kart originally stole the top spot from Monster Hunter Portable 2nd G which, earlier this week, became the first PSP title to top the two million sales mark. Monster Hunter has remained in second place since Mario Kart Wii's release, and this week added another 82,466 units to its total.

As with the top two, the rest of the chart remained mostly unchanged. Coming in at third was Wii Fit, with 52,744 units. It was followed by Link's Bowgun training (Nintendo, Wii, 48,808), Meccha! Taiko Drum Master DS Adventure on the Seven Islands (Namco Bandai, NDS, 34,474), Pokemon Ranger Batonnage (Pokemon, NDS, 27,035), Deca Sporta (Hudson, Wii, 21,986), Wii Sports (Nintendo, Wii, 20,586), Bokura ha Kaseki Horida (Nintendo, NDS, 17,338), and Smash Bros. X (Nintendo, Wii, 16,403).

There weren't any new releases in the top 50, possibly because there weren't any new releases over the week.

The hardware charts remained as static as the software charts once again, although with slightly lower sales across the board. PSP was at the top once again with 89,884 units. The Wii and DS followed with, respectively, 67,308 and 51,228 units. At the bottom of the pack were the PS3, PS2 and Xbox 360 with, respectively, 8,054, 7,464 and 1,298 units.

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How to Write a Business Plan 14th May 2008, 14:40
Ten Questions with Tim Berry

work in the surreal world of Silicon Valley where venture capitalists fund companies based on PowerPoint pitches and executive summaries. My friend Tim Berry rightfully pointed that business plans still serve an important role in "the rest of the world." He's right, and he should know because he's the president of Palo Alto Software, the principal creator of Business Plan Pro, and the author of a blog called Planning, Startups, Stories. He was recently named the US Association of Small Business & Entrepreneurship (USASBE) Corporate Entrepreneur of the Year for 2007.


Question: Who even reads business plans anymore?



Answer: How about “Who should read a business plan”? It’s not about whether venture capitalists read plans, it’s about planning to make your business better. So here’s who should read a plan:



First, you the owner, manager, author of the plan--and you’d better be the owner of the plan too—not some consultant. The plan is by you and for you and if tracking it, reviewing it, managing and executing it aren’t important to you, then you don’t understood planning. Planning isn’t about the document; it’s about controlling your destiny, running your business better, setting goals and tracking progress, and keeping your eyes on the horizon while not tripping over potholes in front of you. If you’re not going to read it regularly, then don’t ask anybody else to.



Second, team members, boards of directors, and collaborators. A business plan is a way to coordinate, communicate, and collaborate with accountability and tracking. It should get all the key people on the same page. Nobody can execute a plan they don’t know about.



Third, relevant outsiders. Banks, investors, boards of advisors, key consultants, and even occasionally—but only with caution—vendors or prospective new high-level employees.



Question: What’s the most important qualities of a plan?



Answer: First, a plan should set priorities with the understanding that you can’t do everything. After all the buzzwords and analysis, strategy is focus. What can you do better than anyone else? What’s your core competence?



Second, specifics. What’s going to happen, when, how much it’s going to cost, and who’s responsible for it.



Third, cash flow. Growth spurts in a company are good things, meaning more sales, and presumably more profits, but unplanned growth can suddenly sucks up liquidity and in the worst cases kill the company. Growth without prior planning can be as fun a hard kick in the stomach.



Here’s a story to illustrate the concept growth versus cash flow: Willamette River runs through Eugene where I live. More people drown in the slow deep portions of the river than in the rapids because people think they’re okay when it’s slow. Cash flow is like that, you think it’s okay when you’re growing and profitable. Profits are good, but cash and profits aren’t always timed together.



Question: In what order should you do the summary, pitch, and projections?



Answer: That’s another chicken and egg question, and the answer depends on who you are, how you think, and how you work. I go through periods of months and in at least one episode years in which I think in broad bullet point terms first, then fill in details, and then I’ll swing over and start thinking in numbers and projections first, then filling in the concepts. I’ve watched people with planning for a lot of years, and it’s a style question.



What’s most important with this order of execution is to understand that it will never be sequential. In whichever order you do it, you will always be doubling back. I’ve done it in every conceivable order, but I’ve never done a plan from step one to step N. Fleshing out the second step will almost always bring up reasons to revise what you did in the first step, and the third step will make you rethink the first two.



At every point that you stop and work with plan, share it, talk about it, or manage it, then you’ll need to review the parts for alignment. I’m not talking about the big fat “Business Plan” as opposed to the larger and more useful real plan, the live plan. You need to keep alignment between the concepts and the numbers, and between the summary, the pitch, and the plan. In the real world it’s hard because a good plan is so alive that whichever part you touch changes.



Question: What about the theory that you should develop a pitch instead of a plan?



Answer: A good presentation is a great way to communicate the core of a plan, but it doesn’t substitute for a plan. A pitch without a plan is like a movie trailer without a movie. The plan and the pitch should work together. Which comes first is chicken and egg, a matter of personal style, but it’s crazy to have a pitch without a plan, or, if you’re aiming high in the investment world, a plan without a pitch.



VCs like the contrarian buzz they get when they say they want the pitch instead of the plan, but they’re really always assuming there’s a plan in the background, aren’t they? They’ll probably have some analyst read it. We hear about some rare exceptions, but they are interesting for just that, they are so rare.



Furthermore, the whole pitch versus plan discussion is limited to the exclusive top of the pyramid: the 5,000 or so deals that get VC funding in an average year plus another 25,000 or so that get angel funding. For the other twenty-six million or so businesses in this country, planning is vital and a pitch is an excellent part of the planning process, not a replacement for it.



Question: What’s the optimal process for writing a business plan?



Answer: Grab whatever part gets your attention first and get going. Understand that it’s not sequential it’s iterative, and a good plan is never done. Some people do the numbers, then the concepts, most people do concepts first, but it doesn’t matter. Planning isn’t a waiting room where you sit until you’re done. Build it in parts, mix and match, choose items from a menu. If you like, do a sales forecast and see where that leads you.



My favorite process starts with what you want for the business on the long term, moves to establishing a conceptual identify: what are you best at, how do you want the world to distinguish your business from all others. Then it goes to the marketing: what message, to whom, through what media. Then it goes to sales forecast, costs, expenses, and last but frequently most important, cash flow. Key concept: a good business plan is never done.



Question: What are some of the common mistakes?



Answer: The worst by far is focusing on the plan instead of planning. This generates the idea that you create a plan as a document, and the related misunderstanding that the plan is for somebody else. You don’t postpone life while you’re developing a plan; you’re always developing the plan. In the meantime, “Get going.” Here are some other common mistakes:


Blue-sky blurry: lots of strategic thinking without any hard facts. Planning requires specifics: dates, deadlines, responsibility assignments.
Trying to do everything. I use the rule of displacement: everything you do rules out something else.
Thinking that being the lowest price option is important. It isn’t. The price and volume thing they talk about in economics classes is for 200-year-old lumps of coal, not your business. Use price as a statement of quality. Leave the low-price strategies for Walmart and Costco.
Mistaking profits for cash. Profitable companies go broke all the time. You don’t spend profits. Plan your working capital well.
Question: When do you revise a plan?



Answer: You need to revise a plan regularly, like steering a car or walking, both of which are constant small course corrections; but you also need to stick to a strategy consistently for two to three years at least to see it working.



It’s better to have a mediocre strategy consistently applied over a long term than a series of brilliant strategies contradicting each other every six months. The hard part is knowing which is which. Don’t ever stick to the plan like running into a brick wall just because some cliche says you’re supposed to; that’s just dumb. But you also need the patience to let things work. Sometimes we keep solving the same problem repeatedly because we don’t have the patience to let the first solution work before we change to the next solution. It’s paradoxical.



Question: What’s the best format?



Answer: Form follows function. Planning isn’t about the “Business Plan” document, it’s about the planning process that creates management. The vast majority of business plans are for the business themselves—not to be read by outsiders, and they should stay on a computer and in bullet points and financial projections because that’s how they can be used.



Until your plan needs to go to outsiders you keep it simple and practical. I’ve been running my company with a business plan for twenty some years now, it gets revised often, discussed and managed often. But we print it when our bank asks for it—maybe every five yeras or so.



However, when you do have a “business plan event,” as we call it—meaning loan application, investment, or review for board of directors or advisors—then give your readers a break. Include charts to illustrate numbers. Use easy to read bullets. Use 12-point fonts for people over 50. Make an easy outline to follow. Include an executive summary that could stand alone if it has to because it will. Have chapters describing the company, what it sells, the market, the plan specifics —strategy, tactics, and programs, the management team, and the financial projections. Don’t be afraid to use PDF documents, they travel well and are convenient for all concerned. And let your readers decide whether they want hard copy.



Question: How can you project numbers for a new business with no history?



Answer: Aim for the educated guess. Educate the guess with back-up information laying out assumptions for how many potential buyers, what sort of penetration process through the market you’re projecting, and what experience shows in other industries. Look for indicator factors you can tie your numbers to, like web traffic and click-through and conversion rates for one kind of web business, or page views and ad views and ad revenues, on another.



Don’t sit around debating projections—start selling. Prove your sales projections with sales. One of the best things about working with Philippe Kahn during the early days of Borland International was how he jumped out of the planning and into the sales at a moment’s notice. Nothing made the projections more credible than the $90K bundling deal from a computer manufacturer that also put dollars in the bank account (and $90K bought more in 1983 than it does now). There’s no data substantiation better than actual sales.



Always try to get data you can pull apart into assumptions. I just used a web example, but even in the less data-rich world, you can project a restaurant sales by breaking it into meals per sitting and sittings per table and people per sitting and tables available and sittings per hour and peak hours and other hours, all of which helps to educate a guess.



Always try to add experience. People who know a business understand general scale in a way that’s extremely hard to duplicate from scratch. I understand that we’re talking about a new business here specifically, but new businesses are usually derivative. If you don’t have the experience yourself, find somebody who does, and entice them into sharing and listening a bit. Buy lunch. Use flattery. That’s why boards of advisors were invented, as a forum for lunch and flattery.



And remember: Start the planning process immediately. You’re projecting a new business only until you’ve finished the first month, and then you have plan versus actual to deal with. You’re laying down a plan so you can track the difference between plan and actual results. Your plan will always be wrong, but you’ll be tracking where, why, and in what direction.



Question: How do you know when you’re done?



Answer: A good business plan is never done. You’re going to be circling back around it for as long as you care about your business and want to manage it better. If your business plan is done then get out of that business, it’s dead. You’re always moving towards the horizon, and you’re business plan is always there to track where you’re going, mark the steps, and help you steer.



The absolute worst business plans ever, anywhere, are those plans in a drawer somewhere. If you’re not keeping it alive, it’s not planning; it’s just a plan. It’s history. It’s of no business value.



Question: What do you make of these “Web 2.0” entrepreneurs who say that the world is moving too fast for anything as “1.0” as a plan?



Answer: They’re referring to the the big fat “Business Plan” when what they need is planning. Planning is vital because it keeps you on track and mindful of important long-term strategy and objectives. A plan, on the other hand, a plan taken by itself, is only as good as the implementation it causes.



Planning is exactly what you need to deal with the speed of change. You have to remember that your business plan is always wrong—it has to be because it’s predicting the future and we’re human, we don’t do that very well. But it’s still vital because it’s the way you lay down tracks so you can follow up on the constant difference between plan and assumptions.



Without a plan, when assumptions are wrong you don’t even know what they were, how were they wrong, in what direction, and what can you do about it. With a plan, you use plan versus actual all the time to manage the difference between what you thought and what actually happened.



That’s what I love most about having a GPS unit in a car. When I -bleep- up and take the wrong turn, the GPS still remembers where I wanted to go and tells me how to change my course. That’s what good managers do with a sound planning process.

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Obama Says Preventing Genocide Not Enough To Justify US Presence In Iraq... And He's Right 14th May 2008, 14:39
Obama Says Preventing Genocide Not Enough To Justify US Presence In Iraq... And He's Right
I would strongly caution conservatives on how they argue against Obama and other anti-war partisans on this point. Obama is basically playing Br'er Rabbit here -- "Don't throw me in that briar-patch" -- and conservatives would do well to be careful when dealing with Br'er Rabbit.

First of all, he's absolutely right. Cold-heartedly and cynically right, but quite frankly, that's the sort of "right" I like in foreign policy.

America does not risk thousands of casualties "merely" to prevent genocide. We like to make rhetorical noises about doing so, but we never do. We only risk (and lose) the lives of US troops when there's a strong national security element to the intervention. "Mere" moral concerns are rarely enough. Enough for a very small micro-invasion, perhaps -- as in Haiti -- or enough for a bombing campaign -- as in Serbia -- but moral considerations alone are not enough to justify the loss of US soldiers' lives.

We didn't go to war with Germany to save the Jews from genocide, though some speak as if that's why we did. In fact, evidence of the Holocaust was hidden from the American public precisely because FDR didn't want to give isolationists a pretext to say we were entering a world war "just to save the Jews." We fought the -bleep- because they posed a long-term threat to our country, had they been able to conquer Europe and hold it. (Which they would have, had we not intervened.)

Ending the Holocaust was a secondary reason for US involvement in Europe -- a bonus moral justification, if you will (and one only revealed to the public broadly after Europe had already been liberated). But not the primary justification.

I certainly wouldn't trade 100 US soldiers' lives "merely" to spare the lives of 100 foreign civilians. In fact, I wouldn't trade 100 US soldiers' lives to save 10,000 foreign civilians, even if they were more or less true innocents, rather than ungrateful brutes who are partially at war with us (such as, say, the Iraqis). 100 to save 100,000? That sounds more reasonable... and yet I wouldn't be terribly happy about the exchange.

Nevertheless, while genocide alone isn't a compelling enough reason to put so many soldiers' lives at risk, the inevitable consequences of such a genocide would be. Who wins in a genocide? Who wins in an all-against-all civil war?

Well, who, exactly, has been trying to push the country towards exactly that? Al Qaeda and the Sadrist jihadi militias, and their Iranian backers. Once the country descends into civil war, the entire population will be forced to support the only armies capable of protecting them. Which, absent the US military, is only Al Qaeda (and the Sunni insurgent groups which will be compelled by circumstances to rejoin with them) and the Iranian-backed Sadrist militias.

The only people who benefit in a state of violent chaos are the lunatic murderous thugs and the leaders who control them in order to achieve power. The decent people -- those who have an interest in stability and peace -- lose in such a situation, because even though they'd prefer to not have a civil war, they simply don't have an army of their own. They're too busy minding their shops and raising their families to join an army, by and large.

Well, they do have one army in the country that is also interested in peace, order, stability, and prosperity-engendering political moderation. An army not consisting of murderous, largely stupid thugs and economic losers whose only path to wealth lies in killing people, but rather a well-educated, professional army who fights only for justice and peace.

Unfortunately, that army is the US military, the very army Obama and friends wish to withdraw from Iraq.

So the one army that fights not for chaos but for stability, and not for their own power and wealth but the power and wealth of the decent class of Iraqis, is precisely the one army the anti-war partisans wish to withdraw from the field.

There are some who actually pine for an Al Qaeda versus Sardrist bloodbath. Let them all murder each other, the thinking goes.

Alas, Al Qaeda and Sadr will not fight each other much once the US army withdraws from Iraq. Sadr just wants to control the Shiite provinces of Iraq; why bother with the oil-poor deserts which have so little of value? Why bother trying to occupy provinces rich in nothing except Sunni jihadists who will shoot and blow up Shi'ite troops?

And Al Qaeda can't defeat the Shi'ite provinces, so why bother? They'd be content to establish Taliban terrorist rule in the dirt-poor Sunni provinces. They needn't worry about the economy; these people don't work for a living, after all. They get paid to kill by foreign benefactors, and from what they can steal from the local populace.

The likely winner in an Al Qaeda vs. Iran/Sadr battle will be both. Not Al Qaeda, not Iran and their toady Sadr. Both. Just like Hitler and Stalin could agree to take half of Poland each, Al Qaeda and Sadr will be more than willing to take over half of Iraq each. It gets them what they want -- power, and a base from which to attack America. There will be a few flare-ups as Sadr ethnically cleanses the Sunnis from Baghdad and other Shiite-controlled areas, but once that easily-achieved ethnic cleansing/genocide is over, the two joint rulers of Iraq can put aside their differences and focus on the real enemy -- America.

And that is a strong justification for remaining in Iraq. Not to save the Sunnis from ethnic cleansing and genocide, per se -- my heart isn't exactly bleeding for them at this point -- and not to save the Shi'ites from Iranian domination and Sadr's misereable theocracy -- the Shi'ites can go hang as far as I'm concerned, too.

However, there is a reason the Shi'ites and Al Qaeda have been so determined to have a civil war and genocide since Saddam Hussein was deposed. They recognize a genocide and civil war is their only certain way to complete power. And for that reason -- and not the genocide per se -- they must be thwarted.

All arguments about Iraq have to be connected to the American national interest. Not merely the interests of decent Iraqis. Not only is the argument that we must trade US soldiers' lives for Iraqi civilians' lives wrongheaded, it's just bad politics. I don't think the US public is much more exercised about the fate of Iraqis themselves at this point than I am, and I am not awfully worried about them myself. Talking about preventing a genocide merely to prevent a genocide is the sort of airy-fairy appeal-to-emotion unicorns-and-rainbows rhetoric that never much appealed to me, ever, even before the actual war. It was the sort of emotive blather offered up by Andrew Sullivan on a daily basis, widely misunderstood by conservatives to actually constitute a compelling case for war.

We're not in this for the Iraqis. We're in this for ourselves. It turns out that helping the decent Iraqis take control of their country and drive out the thugs is in our interest, but let's not mistake their interests, and only their interests, for our own.

You want to turn a national-security-oriented, patriotic American off from supporting a military action off in a hurry? Then just talk about all the wondrous things we can do for undeserving foreigners if we just sacrifice thousands of US troops and billions in US treasure. That's where I check out myself, and I can't imagine I'm alone in that.

It's the other guys who like to posture and preen about risking US military troops to save barbaric foreigners from their own political dysfunctions, social pathologies, and suicidal embrace of endless intercine warfare as the organizing structure of their primitive cultures. Not us. We're the guys -- or at least are supposed to be the guys -- who are unabashedly on America's side in all fights between the various miscreants of the world. If it's in American's interest to kill some of those miscreants, we do. If it's not, we don't. But we never elevate the interests of barbaric death-cultists above the interests of the American people -- and her brave corps of heavily armed diplomats.

It may be fun to rhetorically skewer the left for its wildly inconsistent stances on foreign policy -- yes, of course they're in favor of idealism when America is acting according to foreign policy realism, and when America embraces idealism, they suddenly are adherents of Kissingerian realpolitik -- but that cuts no ice with the unhinged, America-hating left, which has long ago come to peace with having simultaneously contradictory stances based on churlish but malevolent opposition to anything America does.

But the American public has long accepted the left is not terribly serious on matters of war and peace, and furthermore, noting the hypocrisy of a non-entity like David Corn on these issues is hardly the sort of thing like to change the minds of the average, pragmatic, patriotic and America-first minded American.

The question isn't whether the left is adult or pro-American or even something close to serious on foreign policy. They're not, and the American public knows that. The question is whether we conservatives are those things, and aping the left's selective bleeding-heart rhetoric doesn't do much to convince the public we are.

They expect us to be tougher-minded, and focused, as Clinton said, like a laser on the American interest.

So let's lay off all the outrage over the left's indifference to genocide per se. We're indifferent to it as well, or at least we should be, and we gain no credit in the eyes of the American public when we speak the bear-any-burder-so-long-as-it-does-not-actually-advance-the-American-interest
language of the left.

And if you think the plight of the poor Iraqis cuts much ice with the American public, consider the polls. They must know that genocide is coming, and yet they're not terribly supportive of the war at this point.

Strong arguments can be made for attempting to defeat Al Qaeda -- and Iran -- in Iraq. But I arguments about the well-being of Iraqis are now very weak indeed. If they ever had much appeal, they surely no longer do.
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MapleStory Christmas Guide 5th May 2008, 10:22
Introduction
===========================================================

Every question, feedback, comment etc. can be mailed. Put "MapleStory Guide"
in the Subject, so I can pick out the mails easily. Thanks! Also add where
you found the guide, if possible, so I know what places attract the
mainstream.

Don't mail me with:

* Stuff that is covered in this FAQ
* Complaining how bad the game is according to you
* If your PC will run MapleStory

If I get any of these mails, I'll ignore them, no matter how harsh it sounds.

Do mail me with:

* Stuff that is not covered in this FAQ
* Comment, questions, feedback and fan mail
* Asking if you can put this guide on your site

I'm not related to Wizet. This FAQ has been made for fun, not to make any
money out of it. Don't use this FAQ on your site/magazine etc. without my
permission. Copyright (c) 2004 by Grawl. I keep my own list of sites that are
allowed to publish this guide. If the site isn't in the list, I'll go after it
and get it removed one way or another.

To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.

Note: I know updates don't do much, but some fixes something need to be made.

In the next version(s), I hope to have this added/edited:
* More items (donate a Silver Snowboard, please)

===========================================================
Introduction & Getting Started [MS.02.01]
===========================================================

So, the Christmas event started. This includes a new town, new items and
whatnot. In this guide, I'll list it for you.

If you want to contact me, I'm mostly on Channel 15, and go by the name
Snowcat.

===========================================================
HappyVille [MS.03.01]
===========================================================

HappyVille is the town you most likely want to visit. It's a town covered with
snow, and from here, you can decorate trees. To visit it, you'll need:

* 10 Squishy Liquid
* 10 Tree Branches
* 1000 Mesos

To get to HappyVille, you'll need to go to Ellinia, and lucky for you, you can
get the items you need around Ellinia. Slimes will drop Squishy Liquid (it
looks like a green... thing), and Stumps will drop Tree Branches. You need to
find the money yourself, obviously.

Once you got the stuff, find a girl near the cab with the name Rooney. Talk
to her, and give her the stuff. She'll teleport you to HappyVille.

You can talk to a few persons in HappyVille;
* Rupi - Talk to her, to get back to Ellinia. Watch out, you'll need to pay if
you ever want to get back to HappyVille.
* Cliff - If you talk to him, he'll explain the concept of decorating.
* Rudi - Sell items, which you can use to decorate.
* Snowmen - Talk to one of them, and you can teleport to a tree. You can
decorate that tree.

===========================================================
Decorating [MS.04.01]
===========================================================

Now, about decorating... There are two ways to get decorations;
* Buy them in HappyVille, for 100 Meso to 150 Meso (see other section of the
guide).
* Be lucky, and a monster will drop one.
Some things can't be bought, so you'll have to kill monsters to get the rare
decoration items.

To decorate, talk to a snowman, and go to a tree. Now you are free to decorate
the tree. Just drop the items. They won't disappear, and others can't pick
them up. When you leave the area, by talking to the snowman, you'll take the
items with you. Yes, too bad they won't stay there.

Note you can also uses ores, Omok pieces etc. to decorate. Pretty funny to put
a pig head in there ;p

===========================================================
Christmas Items [MS.05.01]
===========================================================

You can find/buy various items during the Christmas period. I'll list them
here. If I'm missing something, please mail me about it. Please note the items
are arranged like this (for snowboards, see note down the list):

Name - Can be bought (yes/no) - Price to buy - Price to sell - Type

If I miss something, please mail me the full name, and how much it'll bring up
when you sell it in a store, if possible.

===========================================================
FAQ [MS.06.01]
===========================================================

Q: Can I get anything next to the Silver Snowboard or Dark Snowboard on the
Global MapleStory Server?
A: Apparantly not.

Q: Will the snowboards, or any items dissapear after Christmas?
A: I'm not sure, but I think you can still use them, just not find them
anymore.

Q: Should I pay 1000k for a Silver Snowboard?
A: No, you better level up and find it yourself.

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The art of MapleStory Hacking 5th May 2008, 10:22
The art of hacking greatly depends on the degree of knowledge you have on the game you are hacking. As Sun Tzu said “Know yourself and know your enemies and thou shalt win every battle”. If you know how the game works, it'll be a lot easier to find those addresses.

For example: unlimited attack.

We all know that after a certain number of attacks on the same spot you can’t attack anymore. So we make use of that knowledge.

• Search 0 (byte since the number of attacks wont exceed 255) when entering a new map/channel (this is to ensure that the counter is reset).
• Then attack a few times, search increased.
• Repeat until u get a single address (you can also attack, search increased, then change channel and search 0 again. Use your creativity).
• Next thing to do is to freeze it at 0 (actually anything under 100 will do if u have noticed it'll only freeze your attack at 100).

Deep Analysis:
If you have discovered, the unlimited attack counter only starts to increment after the second consecutive hit on the same spot. This means initially it is 0, after 1 hit its still 0, then after the second hit it becomes 1, then 2 on the third hit and so on.
Having known this, you can alternatively search for 0 when first enter map, attack twice, search 1, then attack again, search 2. This will get you the address very fast.


Pointers:
What are pointers? What do they do? How do I find them?

A pointer is a method of accessing a dynamic address (see dynamic address below). Sometimes the address is created on the fly by the game and thus there is no fixed (static) address to specify. The pointer is used to take a known static address and with the help of an offset, to point to the dynamic address. The pointer is "created" by using the VALUE of the pointer aka the static address (not the address itself) plus the offset. This will give you the ADDRESS of the destination.

Pointer finding:
One way is to use Cheat Engine's pointer scanner (this might be slow so we go to the optional method). Let’s use the unlimited attack as example. When you have the address of the hack:

• Add it to the list.
• Then right click and select "see what writes\access\reads to this" and you should have a new window. Now go in game and attack a few times, the list in the window should increase. Now see the last (usually the last) address, its something like: mov ecx, [eax+13] (example). Now what this means is to copy the value pointed to by the ADDRESS eax+13 (in hex) to the ecx register.
• So what does that tells us? The brackets around [eax+13] tell us that it takes the VALUE of the enclosed address, which means the address is actually eax+13. The ADDRESS of the value (the unlimited attack counter) is pointed to by the adding the value of the address pointed to by the eax register plus 13(in hex). Thus the “13” is the offset where the “eax” is the base. If you click on that line and click on more information, you can see the "value needed to find" the address. In this case, that’ll be the eax value.
• Go back to Cheat Engine and do a hex search on the value given and you should get the pointer address, and as for the offset we've already found out, so put them to good use.

Extra Knowledge:
Dynamic addresses are used by programmers to specify an unknown address value, and also for those as-required-addresses. These addresses are usually caused by using a “malloc” (in c programming) or any other memory allocation methods other than declaring them outright. They are useful in the sense that they only consume the required memory space (for unknown length strings) since it can be declared as a varying length char* array, depending on the string size. It can also be used for other various purposes.


Searching for hacks using the right values:

Now we all know there’s byte, 2 bytes, 4 bytes and so on. So how do we know what type and what value to search for?

In the computer world, 32-bit is an adjective used to describe integers, memory addresses or other data units that are at most 32 bits wide, or to describe CPU architectures based on registers, address buses, or data buses of that size. The range of integer values that can be stored in 32 bits is 0 through 4294967295, or −2147483648 through 2147483647 using two's complement encoding. With this knowledge, all we need to know is the value we are searching for, take unlimited attack again for example, its max value is only 100, which falls within the “0 through 4294967295, or −2147483648 through 2147483647” part, however it’s a waste of memory to use 4 bytes to store an integer that maxes at 100.

So, we would expect the programmer to use a smaller size data structure to store it. (Note that I’m only mentioning the positive range)
• Byte : 2^8 numbers = 256 numbers or 0 – 255
• 2 Bytes: 2^16 numbers = 65536 numbers or 0 – 65535 (older games uses the 65535 rule)
• 4 Bytes: 2^32 numbers = 4294967296 numbers or 0 – 4294967295
• 8 Bytes: 2^64 numbers = 18446744073709551616 numbers and so on.
• Float: it’s a decimal capable number, obtained by multiplying a mantissa by a base. It basically handles float-point numbers or what we call decimals.
• Double: A 64 bit decimal capable type, obtained by multiplying a float by an exponent. It’s basically a float as well.
• Text: well its just text, ASCII/Unicode text. It’s also known as a string or char type in programming.
• Array of bytes: This basically allows the search for a portion of the machine language code if you use it carefully; otherwise it’s just a hex search of the value u wanted. An array is a list or perhaps more accurately, a collection of objects or data types.

So now having knowledge of the data types, the unlimited attack would conveniently fall into the Byte category, since its dynamic, meaning its allocated just sufficient memory, so a Byte best fits that.


Finding hacks using the memory view aka using array of bytes. Its one of the most powerful and dependent ways if you know how to accurately use it.

As I have touched on earlier, when a program is being executed, it gets translated to machine language, some like to call it assembly language. Each of the instructions of the assembly language can be represented by a specific hex value:
Some “common” ones
• jne = 74
• je = 75
• jz = 74
• add = 80/81
• and = 80/81
• cmp = 80/81
• sub = 80/81
• or = 80/81/83
• xor = 80/81/83
• test = 84/85
• mov = 88/89/8a/8b/8c/8e
• nop = 90

Each of these hex values represents a single instruction and some instructions can be represented by more than one hex value. So how does that help us find addresses?

Simple take this short piece of code for example (not taken from maple):

00400059 6d - insd
0040005A 20 63 61 - and [ebx+61],ah
0040005D 6e - outsb
0040005E 6e - outsb
0040005F 6f - outsb
00400060 74 20 - je 00400082

note that the statement je 00400082 is the one we are looking for, but we cannot just do a direct search sometimes since it consist of the address 00400082, and if that address changes, the search would fail.

So the trick here is to search for a “static” instructions, those that doesn’t involves hard coded addresses that might change, so if we look up, we can see that all the instruction above the je 00400082 doesn’t have anything hard coded in them and are good to be used as the search string.

What we do now is to copy down the hex codes of all those instructions, i.e. 6d 20 63 61 6e 6e 6e 6f. Now if we are to go to the memory view of Cheat Engine, we can see 2 sections, there’s the section with the instructions and the section (lower half) that shows the memory dump of the process:
• Right click on the lower half and select “search memory”
• Under type, select “[Array of ] byte”
• The range is to narrow down the search, if you know the approximate range then use it, else leave it alone.
• Under the text box u type in the array you’ve just copied “6d 20 63 61 6e 6e 6e 6f” and click “ok”
• You should see the first address of the lower half to point to 00400059, which is the address of the “insd” instructions that you’ve copied. Now scroll down a bit and viola! je 00400082.

This method doesn’t directly search for the address itself; instead it searches for similar instructions around that address, this is useful if you need to find a code for another version of the game, for example, the god mode in oms you know so u can use that to find the god mode address in jms without really knowing the “value” of the god mode (since its mostly likely different as the address pointed to by the je/jne is different).

Note: you can also use addresses after the “je” instruction, as long as its non dynamic. Use your creativity.


Some basic game concepts:
Most games rely on collision detection and vector based positioning to work. This means that all animated items in the game have a vector depicting its respective position on the map or the world. And usually a game event occurs when a “collision” is detected, i.e. when an object touches another. Let’s look at some basic game concepts that had been put to the advantage of hackers.

God mode : When you touch a mob what happens?

1. Calculate hit possibility (decides if the games proceed with steps 2-5)
2. If hit then, reduce hp
3. Flash
4. Knock back
5. Else Miss

Melee god and full god works on point 1, flash god works on point 3, miss hack works on point 5. There are many ways to achieve invulnerability, what I’ve mentioned is a couple of them. Melee god works only for physical collision detected by mob sprite and you. Full god mode works on point 1 in the sense that it nullifies all decisions to proceed to step 2 - 5.

Wall Vac : As we all know, when we walk until the border of a map, we can’t walk anymore or else we’ll “fall” off. Now the graphics itself won’t know of when we reach the edge, so there must be something there to tell the game that the character has reached the edge. The answer: a boundary. Yes most games 2d or 3d have map boundaries to prevent the character from going out-of-bounds. Same as in maplestory, there are 4 boundaries to each map (since the map is rectangular) and these boundaries control the rules of the characters and monsters in it.

By changing the boundaries, we have changed the rules of the map itself and newly spawn monsters will adopt the “latest” rules and thus this result in a vac-like effect when the boundaries of the walls are “compressed” to a point (think Indiana Jones when he get trapped by compressing walls). The reason why “old” monsters didn’t move is that when they spawn (before the wall vac is used) they’ve already been bound to the old wall boundaries. And obviously slopes, platforms, steps, etc have a higher priority over the boundaries since if not all mobs will fall right to the bottom, regardless of platforms. This explains why the monsters will get “stuck” on edges and slopes.

Other vacs : Some other vacs, like DupeVac uses another method. Instead of changing the boundaries of the walls, the vac directly changed each monster’s vector location on the map itself. This method allows the monsters to “overwrite” the rules of collision with platforms and slopes since I suppose the vectors (position of characters and monsters) are given the highest priority.

Registers List:

CF = Carry flag (check if there is any carry over for arimethic operations)
PF = Parity flag (indicate if the bits of an operation is even or odd, 0 for odd, 1 for even)
AF = Adjust flag (Auxiliary Flag - Set on a carry or borrow to the value of the loer order 4 bits)
ZF = Zero flag (bacsially a boolean flag, determines if a conditional jump is executed)
SF = Sign flag (determines the sign, negative or positive)
TP = Trap flag (single step, for 80886 emulation. When TP is enabled, interrupts are trapped.)
IF = Interrupt enable flag (self explanatory)
DF = Direction flag (determines the direction to move through the code (specific to repeat instructions))
OF = Overflow flag (determines if an operation result in an overflow)

All the registers are actually hardware accumulators to temporary store instructions or values for the cpu to process.

EAX (At 000) Dedicated accumulator which is used for all major calculations.
ECX (At 001) The universal loop counter which has a special interpretation for loops.
EDX (At 010) The data register, which is an extension to the accumulator, stores data relevant to the operation applied to the accumulator.
EBX (At 011) Currently used for free storage but was originally used as a pointer in 16-bit mode.
ESP (At 100) Stack pointer. Is used to hold the top address of the stack.
EBP (At 101) Base pointer. Is used to hold the address of the current stack frame. It is also sometimes used as free storage.
ESI (At 110) Source index. Commonly used for string operations. It has a one-byte opcode for loading data from memory to the accumulator.
EDI (At 111) Destination index. Commonly used for string operations. Has a one-byte STOS instruction to write data out of the accumulator.
EIP Instruction pointer. Holds the current instruction address.

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MapleStory Hacks Intro 5th May 2008, 10:21
A Maple Story Hack enables you do things that would otherwise be impossible such as enabling your character to fly, making you invincible and increasing your speed! A Maple Story Hack can make your playtime a lot easier, which not only allows you to advance a lot faster, but also makes the game a lot more fun and entertaining.

The most well know hack is called the “Vac Hack.” This Maple Story Hack will allow you to do things like drag monsters to a certain location, creating a faster training as travel time is reduced to nothing and splash damage is used.

Some people prefer playing without the use of a Hack since they want to play Maple Story like it’s meant to be played, but a lot of players use Maple Story Hacks since they are able to play with a lot more proficiency and surpass their opponents in no time!

If you want to be able to collect a lot more Mesos or money or be able to fly through Maple Island than click on the website below for the best and most effective Maple Story Hacks available such as the Maple Story Dupe Hack, Maple Story Bypass Hack and Maple Story Mesos Hack. Unlike most other sites which may try to sell you an outdated Maple Story Hack, this site is kept updated day and night to ensure that you get only most effective MapleStory Hacks long before they are discovered and patched by GM.

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How to Get MapleStory Mesos 5th May 2008, 10:19
Introduction
1. What is the point of this guide.
2. How is this useful.
3. Why hunt?

Mesos Making for Low Levels (lvl 30 or below)
1. How to save money
2. How to gain money
3. Leveling areas that will make you rich

Hunting for Low Levels (lvl 30 or below)
1. How to hunt efficiently
2. Places to hunt
3. Pros/cons

Mesos Making for High Levels (lvl 30 or above)
1. How to save money
2. How to gain money
3. Leveling areas that will make you rich

Hunting for High Levels (lvl 30 or above)
1. How to hunt efficiently
2. Places to hunt
3. Pros/cons
4. My recommendations

Introduction


This guide is ONLY for people who are UNfunded. If you are funded, you might find this guide useless since you already have a character with lots of mesos. However, you are always welcome to follow this guide to get even richer.

This guide was made to help people gain mesos. Everyone wants to be rich but people do stupid things to get rich that actually will make them poor. This guide will not gaurentee to make you rich to the point you can buy anything you want but it will get you richer than before.
Some people dislike hunting because it wastes money and slows down your leveling speed. That is because they do not know how to hunt EFFICIENTLY. However, if know how to hunt, you can get rich (based on your luck) really fast. Hunting is like gambling. A person who hunts will level WAY slower than a person who trains. That person will also spend much more money than the other. But the reward for the person who hunts is WAY better than the person who trains.

Mesos Making for Low Levels (lvl 30 or below)


How to save money
There are many ways to save money. The most common way people came up with is to spend less pots while leveling. Lets say you are a warrior and you spend about 100 white pots per level power training. If you conserve your hp pots by resting on a safe spot for your hp to recharge, you will spend 0 white pots and only mana pots (if you use any special attacks). You have just saved 100 * 320 = 32k per level on pots ONLY. For mages, this goes with mp. However, this is NOT recommended if you want to level fast for your 2nd job advance. This is an inefficient way of leveling. Also, the money you spend on pots will probably break even from monster's mesos and drops.

Distributing your ap points can save you tons of mesos. For warriors and mages, putting points into hp recov/mp recov will save you money from buying pots. Saving points for special attacks (lucky 7, magic claw, double arrow, power slash, etc) also will allow you to spend less pots (example: lvl 10 lucky 7 wastes 8 mp but lvl 11 wastes 11 mp and you only get a lil more damage out of it, so save the next 10 points and put them at the end).

Another way to save money is to buy cheaper equipments. For example, a sin with 4 subis and 2 wolbis wants to get better stars to deal more damage. He goes and buy 4 mokbis and 2 icicles. He deals more damage after the stars but spend more than a million mesos. Why not just stick to your subis and wolbis? At your current level, str/int/luk/dex/matk/watk will not increase your damage to the point you can 2 hit somthing that is 5 levels higher than you. So why bother wasting money on that? Remember, don't waste money IS saving money.

How to gain money
Gaining money could be fun and enjoyable. There are three ways to gain money: getting drops, doing quests, and buying/trading items.

Getting drops: Dropping rate is random. There are no tricks to this. This is based on your luck. If you are lucky, you get more drops. If you are unlucky...too bad for you. I can do nothing about it. If you get less drops than others, don't complain or whine. You are simply unlucky. Besides, getting drops is not the only way to make money. However, you can get better drops than others from different types of monsters that will improve your mesos gain per drop.

Doing Quests: Quests are fun to do (for some people at least). I love doing quests. It is fun and you get good mesos/items out of it. Here are some quests that give you decent mesos/items/exp.
I'm Bored
Teo's reminiscence
Nella and Kerning City Citizens Request #1
Nella and Kerning City Citizens Request #2
Pia and the Blue Mushroom
Shumi's Lost CoinCamila's Gem
Sabitrama and the Diet Medicine
Mystery of Niora Hospital
Jane and the Wild Boar
Shumi's Lost Bundle of Money
Nemi's Dilemma
Toy Soldier's Walnut

Buying/Trading Items: A very important skill that everyone should learn. This could make you as rich as a lvl 70 person if you do it right. First you buy an item that is cheap, then you sell it for high! It is that easy! But this will waste most of your time gathering information on the average price of items, sellers, and buyers. This is not highly recommended if you are still at a low level (due to low amount of mesos).

Leveling areas that will make you rich
From level 10-20 level at slimes, or pigs if you are in the late 20s
From level 20-30 level at bubblings, octopus, green mushrooms, horn mushrooms, tricksters, brown teddy, drum bunny.

Hunting for Low Levels (lvl 30 or below)

How to hunt efficiently
Always, I mean always, hunt monsters that are no more than 3 levels above your level (for below lvl 30 people). Why? First, your accuracy sucks. Most of the you will be missing against high level monsters. Second, your damage sucks. Last, you will not make that much more mesos out of hunting than training, so why bother? You can hunt with a party of 2 or 3, but that is very uncommon. Infact, I rarely see ANY lvl 30 or below people hunting at...lets say evil eyes. They will lose tons of money and the drops aren't that great. For people who want to hunt at higher monsters like fireboars or curse eyes, YOU WILL GET RAPED. DON'T GO THERE YOU WILL WASTE TONS OF POTS, EXP, AND TIME.

Places to hunt
For level 10-20 hunt at pigs (around 10-13), octopus (around 13-17), bubblings and green mushrooms (around 17-20).
For level 20-30 hunt at dark axed stumps and undead mushrooms (around 20-23), wild boars and evil eyes (around 23-27), brown teddy, tricksters and drum bunny (around 27-30).

Pros/Cons
Pros: More mesos, better drops (if you get lucky)
Cons: VERY slow leveling, low damage, terrible accuracy, waste of money, a high chance of dying.

My recommendation
My recommendation is to get to lvl 30 as fast as possible before even think of hunting. Low level people shouldn't hunt due to their terrible accuracy and damage. Most people would like to get to 2nd job as fast as they can. Until then hunting is very boring and ineffecient.

Mesos Making for High Levels (lvl 30 or above)


How to save money
Basically the same thing with the previous one for low levels, except now you have more money and can buy scrolls and more expensive items. Scroll for weapon could cost up to 800k and scroll for armor could cost up to 4 mil! Scrolling items can be highly rewarded but also devastating. A lucky person might get a 10% glove atk on his/her first try and perfect scroll the rest of the slots with 60%s. An unlucky person might end up with only 1 or 2 60%s to work. The cost for a 60% glove atk is at least 2 mil, 2 * 5 = 10 mil. If only 1 or 2 worked, the price of the glove will go down to as low as 1 mil for the 2 atk and 3 mil for the 4 atk. That is a HUGE lost of money and it might happen to anyone. Yes that means you too. I had an experience when I wanted to get a 10% glove for dex to work on a clean wg, so i purchased 32 10% glove dex and made 32 wg (around 3.5 mil). None of the scrolls worked. Don't try your luck with scrolls UNLESS you are rich enough to buy all your weapons/equipments and your scrolls and still have leftovers for another set of equipements and pots. Rather than trying your luck, you can always buy a prescrolled weapon/armor. People tend to sell them for more than the total cost of the equipement and scrolls (if it is decent scrolled) because they got the scrolls to work. Save up your money and buy a GOOD prescrolled armor/weapon that will last you for at least 5 levels. This way you can level up faster and be able to actually sell your item due to high demands for prescrolled items.

How to gain money
Now you are past the first job you should have no problem getting money to afford pots. However, if you want decent weapons and equipments you better know how to gain money or else it will take you ages to get your dream weapon and equipment. Ways of gaining money I've already mentioned in my previous paragraphs are buy/sell, scrolling, quests, and getting drops. All the above 30 quests are mostly profeitable. Trading is a bit different from below level 30. Now you have enough money to invest on better items such as scrolled weapons/equipments, scrolls, ores, and quest items.
If you don't gain money, don't give up. My opinion, level 30-40 is the HARDEST and MOST BORING period of levels. You will depend on drops from evil eyes, boars, fire boars, jr kitties, and curse eyes (exluding the ludi monsters because I do not know their level of efficiency of training) and they drop barely any good equipments that will make you rich. From level 40 to 50, training might still get dull, but the drops aren't as bad. Now, from level 50 to 60 you will notice that you will gain a HUGE amount of money from drops. From level 30-40 I barely made a million, level 40-50 around 3 million, level 50-60 30 million. My point is if you think you are not getting rich from level 30-50, bare the hardships, because after that period you will find your wallet overflooded with mesos.

Leveling areas that will make you rich
From level 30-40 level at brown teddy, drum bunny, fire boars, jr kitties, dark letties, lorangs, latz, pink teddy, Roloduck, Tick, Panda Teddy, Chronos
From level 40-50 level at fire boars, copper drakes, jr pepes, lunar pixies, chronos, zombie lupins, tick tock, Platoon Chronos, Tobo
From level 50-60 level at drakes, clang, umti, wraiths, jr yeti, kitties, hectors, lunar pixies, Platoon Chronos, Master Chronos, Tobo, Master Robo
From level 60-70 level at cargos, tauromacis, dark stone gollems, yetis, white pangs, Soul Teddy, Master Soul Teddy, Buffy, Lazy Buffy
From level 70+ level at...anywhere you want (except for bains, thantos, gatekeeper, Papulatus until 80/90 ish)

Hunting for High Levels (lvl 30 or above)


How to hunt efficiently
Hunt monsters that you can kill within 5 hits that usually have low kb or speed from level 30-60. 70+ you can hunt any monsters you want as long as you don't get killed within 3 hits. Party would be REALLy helpful for hunts. Always have a cleric or an assasin in your party, or both in a big hunt.

Places to hunt
Some places to hunt for level 60 or below are yetis, dark yetis, cargos, tauromacis, taurospears, werewovles, Soul Teddy, Master Soul Teddy, Buffy, Lazy Buffy, Klock, Lucidias, Cerebes
Places to hunt for level 60+ are tauromacis, yetis, dark yetis, Lucidias, Cerebes, ynp, dark ynp, werewolves, lycanthropes, jr rog, c rog, Buffoon, dark klock, deep buffroon, bains, Ghost Pirate, death teddy, master death teddy, dual ghost pirate, Spirit Viking, Phantom Watch, Grim Phantom Watch, Gigantic Spirit Viking, Thantos, Gatekeeper

Pros/Cons
Pros: way better drops than regular training, fun, more mesos per monster
Cons: wastes time, spends more money on pots than regular training, chance of dying

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